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Texturing and Look Development of various fruit on Betterman Farm. Yellow Squash, Corn, Melons, Melon Slices, Strawberries. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of Food spread and utensils. All food. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of Lava ground planes. Procedurally constructed using Houdini VDBs, Custom Designer materials and Mari masks. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of vegetation and rocks for Oasis. Bananas, Banana Trees, Rocks, Moss and Waterfall Cliff Wall. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of some of the bone materials and banana suits. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of all Chalk trees. Houdini, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of Walter's lab set. Studio++, Substance Painter, Substance Designer

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Texturing and Look Development of all set elements in Underground lair. Studio++, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of all Piazza San Marco buildings, props and ground planes. Studio++, Substance Painter, Substance Designer and Mari

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Texturing and Look Development Lead of all assets. Rough Lights aswell. Maya, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of all China shop interior assets, including floor, walls and door. Studio++, Substance Painter, Substance Designer and Mari

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Texturing and Look Development of all train yard cars. Created procedural system to dynamically change all car color, wear level, numbers and markings. Studio++, Substance Painter, Substance Designer and Mari