BRENT Le BLANC
Look Dev Artist | Technologist | Film Maker
Texturing and Look Development of various fruit on Betterman Farm. Yellow Squash, Corn, Melons, Melon Slices, Strawberries. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of vegetation and rocks for Oasis. Bananas, Banana Trees, Rocks, Moss and Waterfall Cliff Wall. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of Walter's lab set. Studio++, Substance Painter, Substance Designer
Texturing and Look Development of Food spread and utensils. All food. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of some of the bone materials and banana suits. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of all set elements in Underground lair. Studio++, Substance Painter, Substance Designer and Mari
Texturing and Look Development of Lava ground planes. Procedurally constructed using Houdini VDBs, Custom Designer materials and Mari masks. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of all Chalk trees. Houdini, Substance Painter, Substance Designer and Mari
Texturing and Look Development of all Piazza San Marco buildings, props and ground planes. Studio++, Substance Painter, Substance Designer and Mari
Texturing and Look Development Lead of all assets. Rough Lights aswell. Maya, Substance Painter, Substance Designer and Mari
Texturing and Look Development of all China shop interior assets, including floor, walls and door. Studio++, Substance Painter, Substance Designer and Mari
Texturing and Look Development of all train yard cars. Created procedural system to dynamically change all car color, wear level, numbers and markings. Studio++, Substance Painter, Substance Designer and Mari